Daniel Sjölie

- projects

BeachHead

Creating a user controlled mixed reality to bridge the real and the virtual.

Focus is on retaining as much of the strengths of VR as possible, while addressing weaknesses such as isolation and lacking awareness of the physical surroindings.

Recent student projects (supervisor)

Virtual Reality Operating System

In this project, a concept VR OS user interface (UI) was developed, and different interaction patterns were developed and evaluated. Several concept applications were developed and evaluated in user tests.

Bachelor's project at Chalmers 2017.

Virtual Reality Car Driving Simulator

Car driving simulator developed for use with consumer Virtual Reality equipment (Oculus Rift, HTC Vive) implemented using Unreal Engine.

Bachelor's project at Chalmers 2016.

Mixed Reality game

Mixed Reality (MR) Real-Time Strategy (RTS) game developed for consumer Virtual Reality equipment (Oculus Rift, HTC Vive) implemented using Unreal Engine. Relies on Leap Motion hand tracking and matching a real table to create an interactive MR game environment.

Bachelor's project at Chalmers 2016.

Mixed Reality in Education

http://idxpo.se/2015/

Project course for Interaction Design Master students autumn 2015.

Selected previous projects

CogTrain

Cognitive training in realistic and adaptive virtual environments. Combining realistic 3d-environments with tested cognitive training task and EEG-based interactive adaption.

Also considers serious gaming aspects in order to increase motivation and the potential of brain measurements.

ProspUmea

Investigating the neural correlates of prospective memory using virtual reality and functional MRI.

Also looks into issues of disrupted presence by analysing brain measurements related to a verbal protocol gathered directly after the scanning.

Neglect

Stroke rehabilitation using stereoscopic display and haptic interaction/feedback.

StrokeSim

Simulating left neglect in virtual reality. With tracked hands, free movement in an apartment (using a wheelchair) and simulated physics for direct interaction.